﻿using System;
using UnityEditor;

internal class PostProcessFlashPlayerOptions
{
    public string CompanyName;
    public int Height;
    public string InstallPath;
    public BuildOptions Options;
    public string PlayerPackage;
    public string ProductName;
    public string StagingArea;
    public string StagingAreaData;
    public string StagingAreaDataManaged;
    public BuildTarget Target;
    public RuntimeClassRegistry UsedClassRegistry;
    public int Width;

    public bool IsAutoRunPlayer
    {
        get
        {
            return ((this.Options & BuildOptions.AutoRunPlayer) != BuildOptions.None);
        }
    }
}

